Yet I somehow found myself wanting to ask Catherine voiced by Marg Helgenberg a lot of questions - not so with the other helpers. I don't know why that was. You'll also need to visit Greg at the lab to have evidence analyses completed, use some of the equipment yourself, and even see Doc Robbins on occasion for his appraisals.
Finally, you'll work up to Captain Brass to see if you have enough for a warrant. He'll often send you packing. More work may be needed on the Evidence Trinity - an interesting guide to measuring progress among victim, suspects, and crime scene. They feature a greater degree of personal interaction with suspects and seem to have more life and character - rather like the TV series.
And, of course, the games are topped off with the courtroom component. CSI, like its spawning series, is dry, pedantic, almost classroom-like.
It's also darker, both literally and figuratively. Playing CSI is a bit like doing a difficult crossword puzzle. You have to be in the right frame of mind, in a quiet place with no interruptions. They're both fun, both very well done, but with different emphases. In that sense, both games represent their respective shows very nicely. CSI 2 is an excellent sequel - with better graphics, twice the length, a greater degree of difficulty.
If you like the show, detective adventure games, or complex and detailed thinking exercises, I'm sure you'll enjoy this series of cases with Gil Grissom and his CSI team. Contact: , done in 0. A group of beautiful people Motives, the second who don't look likeObey'd game to be spawned last five minutes on the beat from the series - Clues in real life flutter around picked up from hotspots crime scenes brandishing sus shiny forensic gadgets, BflW who can be interviewed then talk to two or three using pre-set questions.
If people until you enough evidence to get your Captain interested, he'll give you a warrant to go and turn their gaff qver, or bring them in for a proper interrogation and DNA sampling. The stories, penned by the show's writers, are actually quite absorbing, and make good use of CGI flashbacks of the crime. That said, the gameplay itself is pretty thin, and relies on little more than click-everywhere trial and error. There are also a number of annoying bugs plaguing the game, even after installing the patch that's supposed to fix them.
If you're enough of a fan to forgive its frustrating moments, Dark Motives' five cases will give you a few evenings' worth of semi-interactive intrigue, but not much more. CSI: Dark Motives is an adventure game without the adventure, a game that is built around the concept of solving a puzzle but does most of the thinking for you. The game is a stinker, but the concept really shines so I refuse to give up on the franchise just yet.
Taken alone, the plots for each crime are pretty good, each offering up there own series of twists and turns and requiring a lot of thinking to get to the whodunit part of the game. The problem is your lead to the inevitable finale by the hand. Each crime starts by describing the basics of what happened and then plopping you in a static location. The interface is absolutely horrendous. Free YouTube Downloader. IObit Uninstaller. WinRAR bit.
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